final major project
Daisy Campbell
the proposal
The topic I have chosen for my final major project comes under the concept of change through ageing and with this nostalgia. More specifically, I would like to Investigate the relationship between time and our perceptions of age both internally and socially- anchoring on the question of whether anyone actually 'feels' like the age they are and what impact this has on their perceptions of time and experience of growing old. My project will be Informed by my own limited experience on the matter while primarily grasping the experience of those around me- especially family and older family members. Thus, my project will be Infused with the theme of change among generations and the relationships between them and in this way rooted in personal experiences- how our memories fuelled by experience change and what this means for who we are, whether we change or what’s around us does. I would like to experiment with a more manual approach In terms of medium which I Intend to be mixed - for example Involving ephemera, and collaging multiple formats. My end intentions involve a physical model which I would animate within. The majority of my primary research will take the form of Interviews as well as personal archival collection- representation of a person's experience by objects In association with them. Initial secondary research by theme comes from forms of storytelling, for example, the short, animated film Late Afternoon about an elderly woman living In both the past and present state and navigating memories. The style of my work may be Influenced by Illustrative works for children's books In juxtaposition with the concept of getting older and leaving such worlds behind.
pLANNING
PECHA
kUCHA
previous work
My final outcome for the project Room Tone in the developmental stage was a physical, visual representation of the process of loss through ageing which manifests itself in the spaces we inhabit. I was exploring how a person’s life imprints itself in their home through the collection of their experiences, taste, character etc and thus what this leaves behind when that person passes. The medium of miniaturism allowed me to manipulate the space intentionally and generate an uncanny atmosphere essential to eliciting a response from the audience. The world of interiors is something I find interests me and is the subject focus I would like to carry forward.
initial ideas
pLANNING
Materials and Processes
(Tate, n.d.)
(The Holburne Museum, n.d.)
(The royal opera house)
(Pinterest, n.d.)
(The Metropolitan Museum of Art, 2023)
Contextual Research
Historical/ philosophical context
The question of soul is an age-old philosophical one. Dealt with in one approach by the dualists who argue that body and soul (mind) are two separate entities- originating with Plato and developed by Descartes with the famous ‘Cogito ergo Sum’ or ‘I think therefore I am’ argument. Since we are able to doubt the existence of our physical body- it could be a simulation or manifestation orchestrated by an evil demon- but we cannot doubt the existence of our mind since by thinking of the potential that it doesn’t exist we are verifying its existence- we have to be using the existing mind to doubt whether the mind exists; a paradox. This leads to the point of Leibniz’ Law that if two objects are identical they have identical properties- if entity x and y are identical then every predicate (necessary quality) that x possesses must also be possessed by y. Therefore, since the mind and body have the differing properties; of being able to be doubted and not- they are not identical and there is a distinction between them. This leaves to the possible explanation for how our physical bodies change yet we feel the same person within as we age- sometimes feeling as if we’ve always been one age or we stopped feeling older than we were at one age milestone. This is something which is lost in dementia- when a person’s mind begins to deteriorate often more than or with their body and this can lead to a greater confusion of time and age where someone truly feels as though they are reliving or returning to a past age.
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current/ethical contextual resarch
While the process of ageing can be positively impacted by the health care available to us in an ever advancing age, the act of ageing itself and the deterioration of the body, mind and memory is still not something we can really control. Despite this, there are still systems being developed which are tailored to a greater understanding of and compassion towards the unique experience of ageing. Scandinavian countries in particular like Sweden have been credited with paving the way in terms of geriatric care, since the creation of their ‘Dementia Villages’ which deinstitutionalise nursing homes by creating a safe, functioning neighbourhood for dementia sufferers to live within supported by trained professionals. Focus on improving the living standards of the elderly can also be newly observed in the existence of job roles such as ‘nostalgist’ who combine the skills of interior designer with historical researcher and therapist to create comforting living environments based on memories and looking into the past. This sort of work would primarily be in care homes and retirement communities.
This research and contextual information regarding my project backs up my interest in space with more to do with the science of space. Further technical research into this sort of thing could potentially lend a hand to the emotional emphasis which interests my in spaces and interiors in the first place.
primary/ anecdotal research
Reflections:
Oscar causer, 18
Max Carruthers, 19
eve campbell, 20
duncan campbell, 55
Polly Arnold, 58
Colin Campbell, 84
VERNA CAMPBELL, 84
secondary research
samantha moore visible mending
Visible mending is a stop frame documentary animation short film dealing with the emotional significance surrounding the act of knitting and how it affects different people’s lives. The therapeutic benefits of knitting as a relaxant, means of giving to others, means of feeling accomplishment, reliable hobby in unstable times, or as or simple distraction are recorded personally with the testament of various interviewees who each use knitting differently for some emotional relief in their lives. These people are represented by knitted or crocheted characters/objects of their choice and their personal input defines the film. The stop motion animation technique brings a charming personality to the sweet and friendly woollen creatures. There is variation in the media used, for example with a folded paper version of the character and a painted digitally animated sequence. The use of lighting primarily contributes to the transparency of the film, since real people are revealing personal experiences and their knitted representatives are displayed simply in a neutral white setting. There are occasionally light shadows like the panes of a window or a subject spot light which creates a more dynamic image and presentation of the subjects.
The significance of the almost ‘found object’ approach to this work being that the subjects are themselves objects representative of emotional relationships to knitting.
samantha moore bloomers
Bloomers is another documentary short film animation by Samantha Moore which is in 2D and utilises the medium of fabric in that the animation is of the objects themselves- materials carrying emotional weight (like Visible Mending). The narrative manifested in the physical, tangible object which generates a dynamic and textural feel. The line work has the unique visual appeal of ink drawn on a thinker material canvas (loo roll, cotton) and this combined with the loose movement like film real which gives the movement in the animation the very appropriate impression of fabric being run through a sewing machine. Variation in medium into grainy paper, loo roll, cotton, explicit pair of underwear make for a dynamic viewing experience.
irene’s ghost
The recreation of memory is explored visually through the collaging of animation formats over camera footage- the recreation of something by animation is a potential avenue I could explore.
2001 a space odyssey
sunday afternoon
The themes I can gather from this short film are that of reflection and loss- a feeling of loss and mourning for a time gone by but also the confusion of an ageing mind and how one’s past experiences are tangled with the present conscious mind of an elderly woman. Memories are triggered by particular specific events and experiences like being served tea. The subject becomes a child version of themselves and flows between dreamscape and reality all the while progressing through their life’s development and journey through different ages and periods of time. Almost like how your life is said to flash before your eyes at the moment of death, those closer to the end of their lives have their whole lives to look back on, and this reminiscence can be painful when you feel a sense of time lost. For example, the elderly woman flutters back into reality and is appalled by her wrinkled hands where once her skin was youthful.
(IMDb, 2024)
The iconic adventure/sci-fi film 2001 A Space Odyssey made in 1968 by director Stanley Kubrick has a strange and unique final scene in which the character visits his future aged self who has allegedly been "taken in by godlike entities; creatures of pure energy and intelligence." Following the slow-paced uneasy scene we then see what we assume to be the character in foetus form hovering in an orb above Earth. Through the combination of unnatural sci-fi lighting by a neon floor with the traditional antique looking furniture and decadent walls, the setting of this scene specifically possesses an uncanny feeling. Given the sparsely decorated room and especially through the juxtaposition of maximalist old- fashioned furnishings with the modern minimalist lit up floor the space has a distinctly liminal feel. This visual aesthetic together with the theme of ageing leaves this scene to be something I find very inspiring- To me feels like representative of the striped back depiction of a memory- fragments of what we remember specifically presented in an otherwise unfamiliar place in a way which make us uneasy.
liminality
(Pinterest, n.d.)
Liminal Space: refers to the place a person is in during a transitional period
Liminality: a quality of being in between two places or stages, on the verge of transitioning to something new
the complex
Based on the lore of the ‘backrooms’ characterised levels of backroom space distinguished by levels of danger and entities. You journey freely through this labyrinth constantly on edge, exploring man-made places without a trace of life.
The stanley parable
The significance of liminal space with regard to my project seems to perfectly encapsulate the feeling of uneasy recognition which comes with dementia- looking at spaces which appear nostalgic but you cannot place why- like a dream, also capturing the feeling of absence of people in very clearly human spaces- something felt in places left behind by the absence of someone’s passing. Transition is also integral to age and change and is what defines liminal space.
Major theme of the game is that of free will and decision making.
Brendon Burton
Everywhere At the End of Time
Photographer Brendon Burton captures the eerie beauty and sadness found in abandoned places and locations of desolation which he explores in North America’s abandoned landscapes. His work is described as “visual archaeology”, which uncovers the fragmented human presence and experiences of those no longer inhabiting these places left in desolation. The photography is a form of storytelling which pieces stories together by visual ‘evidence’ left at the abandoned scenes where we can feel the lingering touch of human experience. The exploration of literal abandonment by intention and the deterioration of what’s left behind differs to the abandonment of a space in the inhabitant’s death which leaves the place the same as when they were alive- different to what Burton captures being the stages in the place’s deterioration.
Incremental Loss: Sculptural Installations
Robbie Rowlands
These dramatic and imposing instillation sculptures are part of a huge body of work by visual artist Robbie Rowlands in which ‘notions of stability and vulnerability’ are conveyed through the manipulation of objects and environments which are distorted to reflect the “inescapable passing of time that affects everything around us” (ROBBIE ROWLANDS, n.d.) I was particularly interested in his interior instillations where he sculpts using the body of the room itself and is thus confined by the shape of the space- with his work transforming that space. With relation to my project ideas the destruction of these barren interior spaces seems to represent the failure of someone’s memory in relation to said spaces where they called home - layers of memory peeling away like the walls, floor, ceiling of the room. This is something I feel the titles such as ‘incremental loss’, ‘I’m afraid this wont last’ and ‘with what remains’ reflect. The unique tactile approach of a sculptural approach is something that might be interesting to explore within my project because the literal act of moulding something mimics the way in which experience moulds memory and how memory mimics experience.
The caretaker
Everywhere At the End of Time
The 6 stage audio experience created by ‘The Caretaker’ (James Leyland Kirby) is an incredibly moving deep dive into the stages of dementia presented through an audio journey. The deterioration of the human mind is something which seems impossible to replicate through media, experienced only by those suffering and unable to communicate the experience, yet the themes of loss, confusion, terror, fractured remembrance feel so pronounced and painfully tangible in this 6 hour long piece of work. The promotion of increased empathy for dementia suffers especially among a younger generation who do not yet readily feel this threat of deterioration and ageing so strongly is something the creation is credited for. The repetition of the same hooks and music becoming gradually more warped, clouded, deconstructed and eventually destroyed as they become completely unrecognisable reflects the totality of dementia’s takeover of the brain and temporal perceptions. The album cover and concept art by Ivan Seal consist of his distinct surreal and abstract painting style with focus on the themes of memory and the creation of imagined objects which are full of uncanny resemblance. Cold muted colours and blurry subjects with hardly distinguishable forms dominate his depictions which capture a sense of surreal confusion and deterioration.
PRIMARY RESEARCH
Visual recording
What I am visually exploring here in my grandad’s house is the way a person’ s life imprints itself on the places they inhabit and thus how spaces hold memory and how memories hold spaces- which is the integral realm of exploration behind my project’s conceptual ideas. The house packed with his character and soul holds a distinct intangible air of loss in his absence ( something which I began capturing in my Room Tone project) and the process of organisation and preparing to leave the place behind that my family was undergoing was hugely emotionally influential to me in this project. I used the stretched 0.5 lens to capture the immensity of the space flooded with possessions and memories.
I realised that I had been looking at my theme from my perspective- the feeling of loss I feel in the absence of that presence and I was projecting - nostalgia and sentiment for the time they were there.
Capturing mages relating to eliciting emotions where only the room itself, its objects and possessions are the subjects- carrying emotion in memory.
Tate Britain
Millbank
London SW1P 4RG
primary research- MUSEUM VISITS
richard hamilton
tate britian
The interior collage utilises multiple elements from different sources as well as different print techniques like screen printing. This process along with the juxtaposition of different subjects creates a dynamic contrast between antique furniture with bold primary colours and shapes, for example. The abstract framing of these multiple conflicting elements creates a sense of temporal suspension or warping through a space in which different periods collide- represented by interior objects and furniture marked by the styles of their eras. As Hamilton said himself “Any interior is a set of anachronisms, a museum”.
^ Suggests the home is the museum of the self.
This got me thinking about my intrigue in interiors which I had never thought about in this way, being that an interior is like a museum of a persons life and this description really helps to frame my more abstract and emotional concepts in this project (and what I began to explore in Room Tone). In terms of the presentation of my thematic ideas the conceptualisation of someone’s life as a gallery or within a gallery space is something which I would like to explore. This also prompted the question of whether people can be considered anachronistic- their soul age leaving them in another time while their body ages and deteriorates.
Anachronism: A thing belonging to a period other than that which it exists
mark lecky
This work got me thinking about exhibition spaces themselves and the possible presentation of work (CGI rendered recording on a TV screen) - reminded me of the specific grainy video game aesthetic of certain, especially liminal, horror games. Aesthetically the colour grading is striped back and clinical while the digital static/ visual white noise from the screen lends a hand to the liminality of it.
“It is bare space, the artwork is stripped of its aura”
The fish-eye-lens framed empty room inside the head of the stainless steel Rabbit by Jeff Koon is presented as if reflected in the mirror-like surface of the sculpture and filmed by a camera crew which isn’t really there- and neither is the Rabbit (being CGI).
linder born
Similar to Richard Hamilton’s collage style, Linder Born’s work is interested in interiors. While Born’s work features much less contrasting visual elements in terms of shape, colour and form, she utilises the process of collage in a simple yet effective way- making particular use of negative space to isolate features of the collaged room (e.g., the bed, almost exiting the space). This could be an interesting way to fragment my presentation of a space.
zineb sedira
Themes concerning identity, personal history, vulnerability, intimacy and collective memory define Sadira’s fiction and documentary based autobiographical “film about film and filmmaking”. Above all the material and processes behind Zineb Sedira’s work is what I can learn from and gather the most inspiration from. The miniature room essentially being a 3D collage is a perfect example of the potential of mixed media work brought to life on a smaller scale- techniques like flattened paper features within a 3D space remind me of Lauren Child’s work on the Princess and the Pea illustrations.
planning and reflection
What I will focus on moving forward is mood, tone and aesthetic informed particularly by the research which promoted a directional shift in focus on liminality in spaces. I will need to consider subject matter and medium and begin extracting a visual identity from primary research such as my interior photography. This will enable me to begin experimentation which will allow me to advance my ideas through practice as research,
Keyword exercise:
surreal
steady
liminal
reflective
slow
pensive
Creating evocative and relevant words from a randomised assortment of letters
practice as research
‘makers morning’
The medium of black pen, fine liner, pencil, charcoal seemed to be appropriate for capturing my intended mood (informed by thematic features of my project being the ephemeral nature of memory and temporal perception). The loose illustrative sketching is an incomplete imitation of the space which is devoid of the soul of colour, with only texture and line being what remains. In a way representative of the fading of memories and of the presence of life in spaces. The room does not have definitive edges and is presented as not completely finished or filled, evocative of the blank spots in memory loss.
experimation
Editing using mobile app Snapseed and the expand tool- imperfectly expanding the image- choppy and unclear or ‘foggy’ like perceptions of memories.
Scanning the image on the printer allowed the interior to be warped in a way which isn’t immediately obvious or in your face but creates a more subtly expansive image which is imbued with an uneasy lack of realism.
alternative ideas/ experimentation
Inspired by Richard Hamilton’s collage format; especially in terms of juxtaposition of colour, shape and form. Placing objects of specific recalled memory into the otherwise abandoned and forgotten environment. Pops of life and character and recollection.
REFLECTIONS:
printer scans
further experimentation
Pockets of collected artificial colour began to appear- interesting contrast and variation
creative development
Has a panoramic sort of effect- engulfing sense of space and retrospective experience of one’s life presented in their surroundings
Lining up the scans made for a montage type film real effect which to me could be representative of the disorientating experience of the disintegration of one’s memory manifested in a physical space being the room. The stretching, warping, chromatic aberrations make parts of the space unrecognisable especially with the illustrative style the room was made with in the first place.
AI PASSAGE GENERATOR
Title: Threads of Remembrance
In the cozy corner of a quaint little town, there stood an old house, weathered by time and embraced by ivy tendrils. Within its walls resided Mrs. Eleanor, an elderly woman whose days were woven with the threads of memory and nostalgia.
Eleanor was once vibrant, her laughter echoing through the corridors of her home. But now, time had etched its marks upon her, leaving her mind entangled in the labyrinth of dementia. Yet, within the recesses of her fading memory, fragments of the past lingered like delicate whispers.
Every morning, Eleanor would sit by the window, gazing at the dancing sunlight filtering through the curtains. In those fleeting moments, she would recall the golden days of her youth—the warmth of her mother's embrace, the melody of her father's voice, and the laughter of childhood friends.
But as the day unfolded, the shadows of forgetfulness crept in, veiling her thoughts in a shroud of confusion. Simple tasks became daunting challenges, and faces once familiar now seemed like strangers passing by. Yet amidst the haze of uncertainty, there remained a beacon of solace—her cherished keepsakes.
In a corner of the attic, nestled among dusty boxes and forgotten treasures, lay a trunk brimming with relics of days gone by. Eleanor would gingerly lift the lid, unveiling a trove of memories. Photographs frozen in time, letters yellowed with age, and trinkets imbued with sentimentality—all whispered tales of a life well-lived.
With trembling fingers, she would trace the contours of a faded photograph—a snapshot of a youthful couple lost in each other's gaze. Tears welled in her eyes as she whispered his name—William, her beloved husband. Though he had departed this world long ago, his presence lingered in the corners of her heart, a timeless companion in the journey of remembrance.
As dusk descended upon the town, Eleanor would retreat to her bedside, nestled beneath the covers like a fragile cocoon. In the quietude of night, memories would unfurl like petals, weaving a tapestry of bygone days. She would drift into slumber, cradled by the lullaby of nostalgia, as dreams intertwined with fragments of reality.
In the realm of dementia, where time is a fickle companion and memories slip through the crevices of consciousness, Eleanor found solace in the echoes of the past. For within the labyrinth of her mind, amidst the tangled threads of remembrance, the essence of who she was—and the love she held dear—remained eternally intertwined.
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Left me with some evocative and poetic sentiments (in bold) but overall the depiction was more reminiscent of my initial sentimental and ‘wholesome’ approach to my topic which I have since moved away from.
*
‘makers morning’
Pleased with my previous outcome I returned to this format in order to generate more material to experiment with.
pEER REVIEW:
printer scanning
reflections:
experimentATION
reflections:
Surrealism: Beyond realism; representing an alternate reality which is inaccessible by our consciousness
ALTERNATIVE IDEAS
A possible avenue of visual exploration for my final piece could be in the framing of the space I am potentially creating/ working within. Both Enter The Void and Dogville feature a bird’s eye overhead angle shot of a space which uniquely frames its presentation with a sense of transcendent objectivity. This sort of distance from viewer and subject is consistent with the distance one feels from memories and experiences of spaces they no longer recognise. This could be achieved using glass panes to separate levels of a drawing which I could continue to do in the same medium and illustrative style but frame with an overhead angle.
This could bring a certain dimension to the flat drawings with a new and unique way of framing the visuals.
(Previous reference)
‘MAKERS MORNING’
Using inversion of chalk on black card to highlight lines
Following the Tate Britain visit I had captured some photography of the physical spaces of the museum which I wanted to render myself.
MID
POINT
REVIEW
reflections:
So far I have been heavily influenced by our maker’s mornings because they encourage us to prioritise manual creation which is always beneficial for open-minded ideas generation. I have found the transitions into digital experimentation and manipulation which this encouraged both visually inspiring and impactful to my creative development in terms of giving me confidence from a groundwork of visual information to associate my future production with.
I have carried out a considerable amount of research to inform my ideas which I have found very valuable, because I am constantly being influenced by them- especially as my conceptual ideas develop. I intend to continue, ideally with more primary research, especially in the form of gallery visits which I find are a good way to get out of my head and provide a dynamic environment to take inspiration from.
I have definitely decided that I don’t want to prioritise animation or moving image formats within this project because I am more interested in concept than story telling by narrative, especially using movement and focusing on a subject or character. This is something that the makers mornings have made especially clear to me.
In the second phase of my FMP I intend to develop and flesh out the physical making of my project to work towards clarifying my aims.
I would like to achieve a successful rendering of tone and mood in my project and part of this will involve advancing the uncanny realism of my renderings (while remaining within surrealist bounds) by working towards actualising my 3D ambitions.
Action Point to consider:
CREATIVE DEVELOPMENT
‘MAKERS MORNING’
Started testing with the box idea concept and then spent more time on it once I decided it would work.
Reflections:
All of the interior elements of the new drawings were referenced from my primary photography of the interiors of my grandad’s house. I selected features from different rooms - in a way creating a collage of memories manifesting in one room. Due to the scale I was working on the illustrative style was minimalist with a sort of out of focus, foggy effect which I found effective in communicating my theme through mood and visual identity.
Although the more dramatic editing gives the photography more depth, I actually found that the hues in the raw images from the cream paper and pencils and natural lighting evoked a more uncanny feeling.
ALTERNATIVE IDEAS
Utilising and exploring the ephemeral nature of shadows just like the ephemeral nature of memories in the face of dementia and ageing. In terms of instillation, the leaves a different sense to stimulate- possibly in sound. Could also be manipulated to present outcomes- through shadows of outcomes or the shadow of a window pane to manipulate scale/ create realism in miniature and play with lighting.
updated action plan
“Re- Action” Plan
Things to consider:
-lighting
-scale
-branding of the whole creation? ^^^(NAME/TITLE) ‘gallery/museum of theirs/mine’ / ‘unwelcome guests’ / ‘visitors’ ‘visitors entrance/ exit’
-Consider audio?
-large version of room using prints
primary research- MUSEUM VISIT
Cambridge Heath Rd,
Bethnal Green, London E2 9PA
v&a museum of childhood
Studying miniatures as a useful way to gain inspiration for the possibilities of my format- uninhibited childhood creations - due to being designed with the play of children in mind the approach to creation is open-minded and inspiring.
I was able to explore first hand examples of literal physical make-ups and variations in mediums for a home-based set.
“Killer cabinet Doll’s house”
E.g., Room inside old furniture of the house; representation of memories one object itself can hold
E.g., open sided panels of the walls allowing sideways view
E.g., modular stacked house with separate rooms
(www.themodernhouse.com, 2017)
Place (Village)
Rachel whiteread
“There was a lot of love involved with them and then eventually the love was lost. They were transferred through generations. That transaction is always something that’s been in my work.” (Dex, 2017)
Her exhibition in the Young V&A Gallery consists of a ‘village’ of dollhouses stripped of furniture and interior decorations and lit up in a dark room known as Place (Village). I was most interested in the architectural makeup and exterior designs of the houses and how the strategic compilation of the vast collection of dollhouses creates a distinctly surreal atmosphere- similar to the feeling of eerie absence in abandoned places which Brendon Burton’s photographic series explored. The houses being empty yet holding such a familial character and sense of the lived experience definitely contributes to an uncanny valley feeling.
secondary research
^ rachel whiteread
Rachel Whiteread is a sculptor primarily working in casts- of space in and around objects. She preserves detail using various materials such as concrete which results in an uncanny inverse version of the subject which retains an impressive and recognisable amount of detail. Her work considers themes to do with “the traces of humanity impressed upon” domestic architecture sites and in this way her work is thematically consistent with themes of imprinted memories or memories of places existing like ghosts- places which only hold value from the memories people recall of them- leaving them shells when that memory is forgotten.
Ghost, Ghost II
secondary research
pallant house’s model art gallery
The work is a means of displaying contemporary art on a dollhouse’s scale and thus enabling the cultivation of a ‘dream collection’ without the burdens of cost and space. This newer work was inspired by ‘The Thirty-Four Gallery’- a creation in the same vein from 1934 after inspiration from Queen Mary’s Dolls’ House at Windsor Castle- largest dollhouse in the world. Modern artists such as Damien Hurst contributed to the work with miniature creations of their artwork.
Symbiosis of interests: dollhouse representing familiarity and childhood vs the uncanny and the gallery space is what provides objectivity and distance between self and memory with ageing. Additionally, the minimalism of the architecture in gallery's helps with managing the ambition behind the outcome of a physical dollhouse- also to challenge myself with minimalism in a gallery setting rather than maximalism which I find is my comfort zone and something I have previously explored.
Planning
The Thirty Four Gallery
Various ‘artifacts’ featured in different mediums - clay, paper, wood, printed scanned features, overlaying with projection and light manipulation.
Experience of a space not knowing why you recognise it or how it relates to you - dementia sufferers experience walking through their home unable to attach themselves and their experience to the place or find themselves and their memories which would be stored in the objects.
primary research- MUSEUM VISIT
13 Lincoln's Inn Fields, London, WC2A 3BP
Being literally a museum of the individual Sir John Sloan’s home, left as it was at the time of his death in 1837, this unique property provided the perfect anachronistic collection of inspiration. Over-hearing the space being described as a “labyrinth” by a fellow visitor summed up the experience of walking through the building. Not only is the architecture itself maze-like and intriguing but the contents of the building are a spectacle- a vast collection of architectural, sculptural, artistic and historical pieces and artifacts.
Sir john sloan’s museum
What I was interested in gathering was visual information through primary photography which I collected on two scales- the house itself and the miniature architectural models scattered throughout it. At this time the concept of making my own simple miniature building was at the back of my mind but I also thought it might be too ambitious and not fit into my timeline.
Planning
“The setting”
The dollhouse acts as archival ephemera, as something my grandad made, but also a memorable part of my own childhood which is itself symbolic of memory and ageing; making the piece a literal archive stored inside dollhouse's walls. Using this piece was the best choice in terms of time management as I was nearing the end of the project.
My initial inclination was to have a sterile white environment reminiscent of the clean bright gallery spaces. This had been my intention for a while and I was going to spray paint the interior white, visually ‘erase’ the memory of the space. What made me change my mind was that when I began planning shots I found that the existing worn down base of the dollhouse interior provided a more interesting canvas, and contributed to a more uncanny atmosphere given that the liminality came plenty from the emptiness and desolation within the space. After all, I decided that the concept of a ‘museum of the home’ might benefit from a more homely interior- looking like a new house just purchased and in need of repair.
REFLECTIONS:
creative development
‘Exhibition piece’
Anachronistic and ephemeral content collection; the chair is something I always remember from my grandad’s house in Ireland because it is a totally unique piece of furniture which was directly transformed by the inhabitants and visitors of the space- the names of everyone passing through the space recorded on the chair itself. The literal ephemeral nature of the time period the chair recorded is also manifested in the nature of the chair itself, constantly changing during that time and yet frozen within that period- the memories lost now.
REFLECTIONS:
Production
problem solving
LECTURE NOTES:
“What they finally remember is not the editing, not the camerawork, not the performances, not even the story, but how they felt” ----- Walter Murch
Thinking about emotional significance in my project the emotions could seemingly be sort of exclusive because they are coming from a very personal place and could be seen as confined to my specific experience. While the fundamental source of inspiration is certainly very personal to me the themes I’m exploring are not only wholly universal but I also intend to present them in a deliberately accessible way.
^ e.g., Talented Mr Ripley
Things to think about in post production:
CURATING NOTES:
Reflections:
Best way to present a gallery within a gallery could be found in the potential of the outcome being a virtual website home page welcoming you into the hypothetical gallery- a surreal experience presented in the objectivity of a virtual setting.
creative development
colour palettes
The unintentional chromatic aberrations created by my printer scanning experiments provided an interesting contrast to the monochromatic and stripped back colour palette of the illustrations. Aberrations being an “unwelcome departure from the normal” sort of mirrors the brain aberrations of the dementia sufferer. The camera’s ability to record and to link features (colours) is impaired like the mind’s ability to link events, people, faces, places etc. This accidental development from my experimentations is not only visually appealing from the high contrast change, but also reminded me of the themes I explored in Room Tone once I realised what these colours and visuals reminded me of- fire (with blue, yellow, red sometimes green flames). The thematic significance I associate with fire was present in the sound design for the project Room Tone (crackling flames) being representative of the ‘soul’ a place holds when inhabited- the time where the hearth is lit. The ‘heart’ of a place only burns as bright as the memory one holds of it once the person inhabiting it has gone. Fire has a huge number of symbolic associates such as power, destruction, desire, rebirth and purification. Its destructive power is what I find most significant with relation to the exploration of my themes; memories are presented with paper and fire is what destroys them- reflective of the all-consuming nature of dementia.
ABBERATION: A departure from what is normal, usual or expected, typically an unwelcome one
CHROMATIC ABBERATION: A failure of a lens to focus all colours to the same point creating an outline of unwanted colour along the edges of objects in high contrast photographs
using website ‘Coolors’
Ivan Seal- esque decaying earth tones- reflecting natural course of things
Creative development/ experimentation
I wanted to try my hand at some moving image work because I didn’t want the entire project to be static as I felt that wouldn’t demonstrate a nuanced approach and I also wanted to have more varied material to work with.
attempt 1
attempt 2
With the burning I wanted to add a bit more of a dynamic and dramatic change from the pensive, uncanny, liminal approach I had been taking previously in the project because I thought a break from the surreal into something more tangible ( flames and fire) would be an interesting contrast in my work and something I could use for impactful juxtaposition in my final outcome.
experimentation with speed and rewind
REFLECTIONS:
Image overlay of burning room stills onto photograph of room using Snapseed
projection mapping experimentation
I printed the scanned images of the micro room and re-printed the panels to create a scaled up version which I filled with the video of the burning room using a projector.
REFLECTIONS:
Problem solving
creative development
I had to better frame the shot in post production by cropping since I was rushing in the physical installation of the projection.
Digital overlay using premiere pro
Instead of manually projecting the work on top of the physical model again I decided that digitally overlaying the video on top of the photographs would save time at the final stages of my project where I had to cut corners due to unforeseen time constraints.
This also enable a more explicit overlay effect which I was happy with.
reflections:
final
creative
development
Synthesis of final outcomes
I originally began constructing a miniature gallery set using a cardboard box, spray-paint and wooden chips for details which was effective but the space was quite small, and after I noticed the shelves in my kitchen cabinet were the right size and colour and shape I decided that I would use them instead.
This use of furniture to display furniture in association with the memories objects hold was very fitting and reminded me of the dollhouse in the cabinet I had seen at the V&A.
With the time and access I would’ve liked to project my video work into the space (on the wall or small inside the miniature room again) and while I attempted digital manipulation it just wasn’t reaching the standard or desired effect I was looking for. Also I liked the static, still effect of the display and didn’t want to change that.
Final creative development
I was taking familiar elements from the original paper room instillation into the house and the flat paper cut outs juxtaposing with the 3D wooden setting created a dynamic textural feel.
I utilised different light sources like a stronger lamp light behind the paper cut outs in order to illuminate them- providing a glowing contrast to the matte interior.
problem solving
Photography quality is not as high as it should’ve been which is definitely disappointing at the end of the project due to the unforeseen circumstances of not being able to access a camera since I didn't have enough time to check one out of the kit store and return it before travelling to Ireland for my grandad’s funeral. As a compromise I tried to photograph with dimmer lighting in order to make the graininess more intentional.
Testing a concept of manually ‘projecting’ using my computer screen reflected in mirrors placed inside the dollhouse.
Final outcomes
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